I also fixed some layout issues with the building sheet, got custom building nicknames working again, fixed a sizing issue with sprites on sheets, put in some missing graphics, added a few new helpful messages, etc. The primary benefit of this change is allowing mods to snip out and replace individual entries without having to drop entire files, or to append a few lines to an existing entry, etc. I reworked the object load system so we can now alter text definitions all the way up to the end - it used to process them as they were loaded. There can be up days and down days, some with a ton of progress and some with very little tangible to show, but the mind has completely disappeared into the work. I feel like I've entered the same frame of mind I was in when I was finishing my thesis. Ah shoot, sorry for being silent the last few weeks.You can make a big looping rampy tunnel from elevation 40 to elevation -20 and the new system can fill it with tracks in two clicks (or slightly more keypresses!) if you have the materials around. Seems to be working okay so far! There's some trickiness since the paths shouldn't for instance span a chasm and loop back down under themselves on a ramp (since that would invalidate the ramp) - I caught some of it and it works okay, but I'm sure there's some weird edge cases etc. If you like it, click, if you don't like it, move to a closer point until it picks the right path and finish up your design piecemeal. The placement of constructed track ramps was still acting weird, so yesterday I finally did what I should have done all along, for both carved and constructed tracks - click point one, hover over point two (on any z-level) and the game displays a track path for you. In case you need a quick influx of cash, you can always convert your Kredits into WF$.Coming to Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 0.47.05 (January 28, 2021) Windows |Īll Versions Current Development: RSS Feed, Release Feed, Here's a report to start October and the Future of the Fortress reply. Who knows – maybe you'll even discover your new favourite gun this way? This doesn't mean you have to pay for the temporary use of certain weapons – there are plenty of opportunities in Warface to gain access to temporary items for free, such as various challenges, special seasonal events, daily login bonuses and rank-up rewards. However, in the Clan Wars mode, you'll always want to gear up with your best equipment to overpower your enemies.Īnother way to decrease maintenance costs, and thus increase your WF$ income, is to use rental items as these don't need to be repaired. Always follow the maintenance costs of your items, and only use those you can afford. Weapons and outfits should be selected according to the difficulty of the task ahead of you, it's not worth taking the best gear on easy or normal missions, for example, as the repair costs might exceed your mission income. Repair costs can become a significant drain on your currency if you don't keep them in mind while equipping your character for a mission. Contracts change daily, so keep coming back to get more rewards! However, you can only take one out of three available, and you must complete it in the given amount of time, otherwise you won't get the reward. Here you can accept various special assignments for increased rewards. Yellow Square: Commander's ORDERS Yellow Square: Commander's ORDERS Contracts Communicate with your team and make sure everyone does their best to increase the yield for the whole team. Each completed order increases the rewards for the whole team by 10% and the maximum number of orders is two. These vary for each map and change daily, so you should always check what's required of you in order to increase the reward. The second way is to complete the Commander's Orders for the mission. The more difficult ones will also yield more WF$. The first one is to use the full potential of the double rewards available for the first completion of any Co-op mission by completing them all. There are two ways to increase your daily Co-op missions WF$ income. Let's take a look.Įarning more Warface Dollars in Co-op missions There are a number of ways to increase your yield from Co-op missions considerably, even without Boosters, and you can also decrease the repair cost in other game modes. As you need this currency to maintain your equipment and buy new items, it's advisable to try and get as much WF$ as possible as you play. You earn Warface Dollars (WF$) for every mission you play, irrespective of the game mode selected.
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